-
Week 14
12/9/10
Last Week’s Question:
Has your league implemented any policies
to make the IR category easier for commissioners to handle?
A reader named Brian is apparently sick and tired of dealing with
the IR category—so much so that he has dropped it from the
league he runs:
It seems like every league I have ever been
in starts with an IR spot. Then at some point the commissioner
drops it because of the hassle of monitoring against misuse. I
know I dropped it from the league I run for this reason. What
are some common stipulations leagues have for placing a player
in the IR spot? How quickly do they expect the person to be moved
out of that spot once the player is eligible? How do commissioners
monitor this, and what if any penalties do they [impose on owners
who abuse the category]?
Stuart’s response to Brian best captured the way
that technological innovations have shaped commissioner oversight
of fantasy leagues:
Before [league-hosting services] came along,
my owners had to get their waiver wire activity done between 6
a.m. on Tuesdays and noon on Wednesdays. I processed IR requests
on my lunch hour every Wednesday, and for me it was always a judgment
call. I would read about the players that were iffy, and I would
okay IR requests if it looked to me like there was a really good
shot that the player wouldn’t play. I didn’t use the
“probable, questionable, doubtful” categories as anything
but a starting point for my research. I always gave the benefit
of the doubt to the owner who wanted to put a player on IR, and
I think I turned down (at most) one IR request per season for
a player that actually ended up being unable to play. The way
people [whine] about everything now, it’s funny to think
that no one complained when I was occasionally wrong (because
they all knew I did my best to be fair—and I was almost
always right).
That all changed when we started using [an automated website]
for the league. We set things up to allow owners to put players
on IR if they are listed as questionable or doubtful. Now even
if everyone knows that a player is going to play despite being
listed as questionable, his owner can still put him on IR. It’s
a lot less trouble for me, but we all know that owners are abusing
IR. We just live with it.
Jason’s league got tired of dealing with the misuse
of IR and overhauled the category:
Like Brian says, IR is a hassle in fantasy.
It doesn’t even really make sense for fantasy players to
use the category since going on IR means being done for the season
in the NFL. We had a bunch of owners with different ideas about
what IR should mean in fantasy, and our commish just got tired
of arguing about it and changing the rules every season. Two years
ago, he had our league do the following:
1) We did away with IR;
2) We shortened the draft by 2 rounds; and
3) Every team now has 2 spots for “inactive players.”
Instead of drafting for 16 rounds (like we used to), we now have
a 14-round draft. We go into Week 1 with 14 players each, but
everybody gets to pick up 2 more players in the first waiver wire
period. You don’t drop players to make room; you just move
any two of your players into the inactive category. We all carry
a roster of 16 players, but each week we can only have 14 active
players from which to set our lineups. Players have to be designated
inactive by the end of our waiver period (midnight on Wednesdays
I think), but you can change the lineups of your 14 active players
right up until kickoff on Sunday. (Technically, you don’t
have to use the inactive category. You can just carry a roster
of 14 if you don’t have anyone to put in the extra spots,
but you can carry a roster of 16 players if you want as long as
2 of them are “inactive.”) Once you move them to inactive,
you can’t play them that week. But you can move them there
for any reason you like. Maybe they are injured; maybe they are
on a bye; maybe you just don’t like their matchup that week.
You don’t have to justify the decision to make anyone inactive.
You just pay a transaction fee of $3 each to make any two of your
players inactive—and they are protected on your roster until
you want to use them again. When you decide you want to use one
of them, you can activate him and throw someone who is on a bye
into his inactive spot. It has worked like a charm for us.
Our own Mark Den Adel (who contributes the LMS portion
of this column) is in a league that ended up adopting an approach
very similar to that advocated by Jason:
We did away with the IR category several years
ago because as you state it was difficult to police. Players would
be [listed as] questionable or doubtful and be put on IR and then
play in the game. What we did was add 3 extra rounds to the draft
(from 16 rounds to 19 rounds) to give owners room on their rosters
for additional players and eliminate the IR. It has worked great
with no complaints. The other wrinkle that we added that our league
loves concerns the retention of players drafted in the 12th round
or later. If you draft a player in the 12th round or later and
keep him on your roster the entire year, you can retain him up
2 draft spots the next year for a max of 3 years. Such players
as Mendenhall, Nicks, and McCoy were drafted in this round last
year. This year Tomlinson and Matt Casell were drafted in this
round and will count as 10th-round picks next year if their owners
choose to retain them (max of 3 retained players/year). McFadden
was the last overall pick in the 19th round, so that owner can
keep him in the 17th round next year and 15th round the following
year.
If IR is a source of contention in your league, the suggestions
from Jason and Mark might be just what you need to consider. If
your owners want a shorter draft, then Jason’s model should
work for you. If they won’t object to a longer draft, then
Mark’s suggestion should do the trick (whether you incorporate
the “retention” feature or not).
This Week’s Question:
Do Most Leagues Return Entry Fees to All
Owners Who Make the Playoffs?
A Kenneth and David wrote to me in the hope that I could settle
a bet for them, but I really don’t know the answer to their
question about what the “standard practice” for payouts
in fantasy leagues might be. I’m not even sure that there
is a “standard practice.”
Six owners from our 12-team league make the
playoffs each year. The two teams with the best records get a
bye for the first week of the playoffs and then play the two winners
from the four other teams in our semi-finals, which we assume
is standard. The winner of the fantasy Super Bowl gets something
like $400 (depending on transaction fees); the loser gets roughly
$200. The two other teams that either won their first playoff
game or earned a bye get their entry fees refunded.
We are currently arguing about restructuring the payouts so that
everyone who makes the playoffs at least gets their entry fees
back, the teams that earn a bye or get a win in the playoffs get
a little something extra, and the winner and loser of the Super
Bowl get smaller payouts.
One of us thinks that in most leagues just making the playoffs
will get your entry fee returned. The other one thinks that usually
you have to advance in the playoffs to get your money back. Who
is right?
I honestly have no idea. I have been involved in lots
of leagues with all kinds of payout structures. I haven’t
actually paid attention to the ordinary threshold for winning
back your entry fee. I
would be glad to hear from people who have participated in
at least three fantasy leagues on this question—but I wouldn’t
hold my breath for a consensus.
Last Man Standing Picks (Courtesy of
Mark Den Adel)
Last week Mark was 2-1 as Oakland upset a San Diego team beleaguered
by injury.
1) Atlanta over Carolina
Carolina has only won one game, and although this is a divisional
game on the road I’m taking Atlanta. Carolina has to pit
its 27th-ranked rushing defense against Michael Turner and the
NFL’s 7th-ranked rushing offense. Carolina has had quarterback
and offensive line issues all year and is ranked dead last in
passing offense. Have the Panthers quit on their coach? They were
11 points up on Seattle last week at halftime—then gave
up 21 points in the 3rd quarter and didn’t score after halftime.
2) Pittsburgh over Cincinnati
This game will be closer than it appears. Big Ben is coming off
an injured foot and now a broken nose, and the Steelers’
offensive line is banged up. Fortunately for Roethlisberger, you
don’t have to throw the ball against Cincy to win (as they
are in the bottom third of the NFL against the run). The Bengals,
however, will have to pass in order to accomplish anything against
the NFL’s top-ranked rushing defense (which is yielding
only 62 yards/game to opposing runners). For Cincinnati to win,
they will have to stop the boneheaded plays (such as jumping offside
on 4th down last week against the Saints), but they appear to
have enough boneheadedness left to last for the rest of the season.
3) Jacksonville over Oakland
The Jaguars have played very well since being blown out by Kansas
City in Week 7 and are tied with the Colts in first place with
the rematch coming next week at Lucas Oil Stadium. Oakland is
also playing surprisingly well—having beaten San Diego despite
being double-digit underdogs. Oakland is an up-and-down team,
so I think Jacksonville takes the win here. MJD and Jacksonville’s
2nd-ranked rushing offense will lead the way over Oakland’s
23rd-ranked rushing defense.
Upset of the Week
I finally got an upset pick right last week with Pittsburgh beating
Baltimore. How about Troy Polamalu’s speed on the blitz
and forced fumble! I had to watch that a couple of times. This
week I’ll take Seattle over San Francisco. Seattle
is tied with the Rams for the division lead, which means that
both the Rams and Seahawks will want to do everything possible
to secure the division before the Seattle-St. Louis rematch in
Week 17. With so much at stake for the Seahawks, it’s hard
to accept that they are underdogs to a 49ers team they blew away
(31-6) in Week 1.
For responses to this week's fantasy
question please email me.
|