Session X
12/19/08
The rules of the game – if they aren’t broke –
change them .
As we wrap up another fantasy football season one thing I always
like to do is take a look at ways to improve my league. I’ve
found one of the best ways to do this is to play in other leagues.
When I was constructing my league rules I had a basic concept
of what I wanted to do. As I developed the rules I took the best
pieces of all the leagues I’d participated in and meshed
them into my league. This made for a good start, and I thought
when I initially finished the league setup that I wouldn’t
have to do much with it again. However I find that I typically
make rules changes every year in order to add new twists and keep
things interesting. Rarely do we make dramatic changes, but adding
a new wrinkle or two each season also helps keep the owners involved
in the league and makes them think about what changes they want
to see in our rules. In last week’s column I asked for and
received some feedback regarding unique rules. I wanted to give
the readers and myself some ideas for adding a unique wrinkle
to our leagues. Below is some of the feedback I received.
1. Draft a Head Coach – I
read about this rule in a league I was considering playing in
at one time. I’ve never implemented it but it seems interesting
because coaches are as important to NFL teams as are star players.
They can take a mediocre team and make them a playoff contender
(Tony Sporano) or they can take a playoff contender and run them
into the ground (Norv Turner). So why shouldn’t your fantasy
team have an NFL coach? A simple way to do this is to allow each
team to draft a coach and award points for each win. For example,
if you have Mike Tomlin and Pittsburgh wins their game this week
you get 10 points for Tomlin, or whatever works with your scoring
system. You’d have to find a work around for the bye weeks
and I’d suggest that once you select your coach, you’re
stuck with them for the season as coaches typically (not always
as we’ve seen this year) ride out the season before getting
replaced. It would add a little twist on draft day, especially
if you make the points for a coach win significant enough to where
drafting them wouldn’t be an afterthought like kickers are.
You’d really have to examine teams and schedules and identify
sleepers like maybe John Fox this year who had a decent team plus
a marginal schedule to help turn him into an 11 – 13 game
winner this season.
2. Defensive Team Win – One
thing that bothers me in a scoring system is when certain positions
devalued because there isn’t much statistical difference
between the top and mid-performing players. Kickers and Defenses
stand out as un-draftable in many leagues because those on the
waiver wire as just a likely to be successful as those that are
drafted. One way to counter this is to add more performance based
scoring statistics to differentiate the best teams from the worst
teams. One stat I developed to help do this is a defensive team
win. Basically if a defensive unit holds their opponent below
19 points (Roughly the average points scored per game by NFL teams)
and their team wins the game, that defensive unit gets points
for the win. The reason being is that the defensive unit was a
major contributor to the win by holding the opponents offense
below the NFL scoring average. This stat has helped the better
defenses further differentiate themselves statistically from the
middle of the pack. Units like Pittsburgh, Baltimore, and Tennessee
have greatly benefited from this stat as they achieve this mark
nearly every week. This stat has helped make the Baltimore DST
the highest scoring position in our league this season and on
par with the top QB’s and RB’s but it doesn’t
bump all defenses up so that they are still a dime a dozen. Good
defenses are a premium in our league and are drafted as early
as the 5th round as we’ve taken a lot of the chance element
out of drafting a team defense.
3. Flex Schedule - Thanks to John
in Plainview, NY for this idea. It is based on a 12-team, 2-division
league. The original rule was that all teams play each other for
11 of the 13 weeks. Then in week 10 and week 13 you’d play
the team in the opposite division with your corresponding ranking.
So, 1 plays 1, 2 plays 2, etc. Now if you have divisions I prefer
an unbalanced schedule, but this premise would still work in a
12-team league. You’d have 10 games inside the division
and you’d have three weeks where you’d play outside
your division and you’d play the team with the corresponding
ranking. You could do this in weeks 5, 9 and 13 to space out the
match-ups to hopefully avoid the same teams playing three times,
but I do like the concept.
4. Flex Divisions – When
I first set my league up, I assigned teams to divisions based
on personal relationships. My premise was that because we played
a weighted schedule, I wanted guys who knew each other well to
have more games against each other. This did work out great and
many of the guys really liked the rivalries it created. Over time
though, I noticed that we had about 4-5 owners that were playoff
fixtures every year. Not that these guys didn’t deserve
it, but I didn’t want the league to grow stagnant. I had
played in a league where the divisions were assigned based on
prior year’s performance. This was a 12-team, 2-division
league. One division had all the playoff teams from the prior
year and the other had the non qualifiers. Therefore your division
changed each year based on your performance. I felt this would
be a good solution to get some new blood in the playoffs. We have
a 14-team 3-division league and divisions are assigned by the
prior season’s finish. Some of the regular playoff teams
complained at first about being stuck in a division with all the
better teams. However the NFL does the same thing with its scheduling
and each year is truly unique in fantasy football so I don’t
think it’s a terrible handicap. It also provides encouragement
for owners to stay out of the loser’s division as each year
we vote on a creatively insulting and humiliating name for that
division.
5. The Monday Night Rule –
This rule has been suggested to me by one of my owners but we’ve
never implemented it. I do think it would be a great rule for
leagues that have a more social component. Simply put, if you
have a player on your roster whose team is playing on Monday night,
you have to start him. Only one Monday night player is required
so if you have multiple players in that game you don’t have
to start them all. The reason for this is obviously to make the
Monday Night gathering of the league more entertaining by having
as many games as possible still in play. Obviously it goes against
some of the hardcore principals of fantasy football but if your
league is more of a social function then this or some variant
of it would be great rule.
6. Player Fines – This was
sent in by Brad and I’ve tried to implement it in my league
but it’s been voted down. “This is the classic kangaroo
court rule. If a player on your team for that week gets arrested
for any criminal act or other general stupidity (here's where
the grayness of the rule stops us) then you put $5 in the pool
as a penalty for having such a bone-head on your team. So, one
of the funniest events of the year- Tatum Bell's longest run as
a Detroit Lion, albeit with someone else's luggage- would have
resulted in a $5 fine for the owner who still had him on the team.
The sticking point is defining the judge/jury/executioner and
what level of stupidity is required before the rule gets enforced.”
I really do like this type of rule to incorporate player conduct
into the game of fantasy football. In a related rule change in
my league, at next year’s draft if anyone drafts Plaxico,
they have to take a “shot”. Now you know why I’m
not a comedian.
7. Sudden Death Overtime –
Or maybe I should name this the Donavon McNabb rule. This rule
has rarely come into play now that most leagues have transitioned
to decimal scoring. However prior to that ties were a common occurrence
in Fantasy Football. There are several common methods of breaking
a tie, bench scoring, a tiebreak player, or even accepting the
tie in the standings. However I found none of these really mimicked
what the NFL does by playing an extra period where the first team
scoring wins. So I actually developed a Sudden Death OT rule that
we use only for playoff games. In these games, each player selects
a tie-break player from their bench. If that player scores either
a touchdown or a field goal (yardage points and extra points do
not count) then that team wins. Because it’s the playoffs,
the higher seeded team’s player has the first opportunity
to break the tie. If he fails to do so it then goes to the lower
seed’s player. Honestly its not one of the more popular
rules in our league, but I liked the idea of somehow duplicating
the sudden death format and now that we use decimal scoring its
highly unlikely the rule ever comes into play.
That’s a wrap on this session and on this season of the
commissioner’s court. I wanted to thank all of you who read
and sent in your questions and were patient with my responses.
Being a rookie writer on this team has been an eye opening experience.
Writing isn’t something I do for a living (as I’m
sure you’ve noticed) so I’ve had my ups and downs
with developing topics and sufficient subject matter to hopefully
keep your interest. I’ll still be around though and perhaps
we’ll do and off-season article or two, so keep your questions
coming. Thanks again for reading and good luck to all of you who
are in title games over the next couple of weeks.
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