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The Skills You Need
9/19/00
Email Commish
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The Commish

Well another week is in the books and your team is starting to show it's weaknesses, like a fat chick at the all you can eat buffet. I used to work at pizza place when I was in high school and it always cracked me up when these ladies would come in and order their small "pizza pizza's" then order a large diet coke to wash it down. That is sort of how my season is going right now. My teams are a load of crap in some cases and I am trying to wash it down with optimism that my team(s) are going to come around.

You can view the damage in my "Record Box" above.

I have been in a lot of games and lost them just by a few points but I take solace in knowing that in each loss I had the best possible team in the game that I could have. None of the players I have left on the bench outscored players that I started in their spot. In fact, last year in my MFFL league I had a 98% coaching efficiency. You can figure your coaching efficiency by dividing the points you have scored by the points you could have scored with you optimal line-up in. Needless to say 98% is pretty damn good. I think that a good coaching efficiency ranks 2nd in skills a fantasy football player must have. Here are the skills that you must have to be successful year in and year out.

  1. Drafting ability
  2. Coaching efficiency
  3. Luck
  4. Trading ability
  5. Tracking ability
  6. Forecasting ability
  7. Accounting skills

Lets look at each of the skills individually and you can gauge yourself and how you stand.

Drafting Ability
Obviously, being able to draft is key skill. If you cannot amass the talent necessary to win the league the other skills become useless. The great thing about drafting ability is that anyone can learn it and it is an acquired skill. If you spend time doing it and practicing it you will not only get the players you want but also you will be able to choose players that can replace the players you want when the unforeseen happens. One key component of this skill is being able to change on the fly. You must be able to change strategy in mid-stream if things are not happening as you planned.

For instance (wrong sport I know) in my baseball draft this year I had a great gameplan, the problem was, I was getting better players than I expected and all of a sudden I had a team of superstars that didn't look like my pre-draft plan. I made a few bad trades to get my team to look like I wanted it to look and now I am planted in fourth place with no hope of moving up in the next two weeks. In order to count this as your skill you must be able to roll with the punches.

Coaching Efficiency
Obviously, you can have a high coaching efficiency and still not win if you didn't draft well. Also, you can have a low coaching efficiency if you have drafted great and play against some week competition. But you will never win if your draft is mediocre and you have a low efficiency. You must have or learn the ability to choose which player to start in which circumstance. I have owners in every league that read website after website trying to determine which player to start. Don't misunderstand… this is a good measure of what you should do but at some point you have to use your logic.

For instance the guy that beat me last week in the CCL had Mike Anderson's 43 points on the bench. This week he turns in a line-up with Anderson in it and then changes it back to Terrell Davis at the last minute and loses by 22 points. Anderson scored at least 25 this week. That's how coaching efficiency can burn you. That is the precise reason I think that I can have a mediocre draft because I for one reason or another (luck may be it) I have a pretty good ability to choose the right player… except this week when I chose Tony Banks in all leagues that I have him over Rob Johnson, Mark Brunell, and Vinny Testaverde.

Luck
More than any other fantasy sport football requires luck. I have one owner in our dynasty league that has lost Cam Cleeland, Pat Jeffers and Michael Westbrook to injury. I have another owner in the same league that has lost three players to the waiver wire (Raymont Harris, Todd Peterson, Chris Howard). If you don't have any good luck on your side, hope that you stay even with no luck because bad luck can wreck a season fast. Unfortunately, luck is random and you never know when it is going to hit.

Trading Ability
If you have drafted to a strength (lots of quarterbacks for instance) the ability to get the most for those players is key. If you strategy before the draft was to stock up to trade later then don't be stuck with those players at the end of the season. Get the players you need when you can. Being able to shift your team around when necessary is a key skill. Being unafraid to make the trade is also key. It's important to have the nerve to pull the blockbuster if you have done the homework before proposing or accepting the trade.

Tracking Ability
This too is an important skill. Being able to look for the trends during the season can be an effective barometer for you when trying to figure out what player to start. Go to NFL.com and look at the stats. Who's rushing attempts have increased each week and may be getting more playing time this week. Who has a bye week coming up so may rest up a dinged player? Being able to look beyond your roster and scores can make your life a little easier when trying to figure out whom to play or add to your team via waivers.

Forecasting Ability
Both before the draft and during the season, being able to figure out who will get playing time and who will exploit defenses is key. Being able to accurately gauge what players to draft or add for your play-off run is key to a Super Bowl season.

Accounting Ability
The ability to add your score to make sure the commissioner is right, the ability to keep track of your transactions, the ability to make sure you have enough players in the line-up. Those seem like such simple things but being in five leagues it would surprise you how many times I see each of those errors EACH WEEK!

Just a few skills to work on this season and next. Start figuring your coaching efficiency and grade yourself…. it's a game you can play against yourself to see how your really doing!

Here is a hamburger recipe that is a little out of the ordinary.

O P E N  F A C E  M U S H R O O M  O N I O N  B U R G E R S
» 1-1/4 pounds ground beef » 1 medium onion, sliced
» 1/4 cup plus 2 tablespoons Kikkoman Teriyaki Baste & Glaze, divided » 1 tablespoon vegetable oil
» 1/2 teaspoon pepper » 4 slices (1 oz. each) Monterey Jack cheese
» 6 ounces fresh mushrooms, sliced » 4 slices Italian loaf bread, grilled or toasted
Thoroughly combine ground beef, 1/4 cup teriyaki baste & glaze and pepper. Shape mixture into 4 oval patties; set aside. Sauté mushrooms and onion in hot oil in large skillet over medium heat 7 minutes. Remove from heat and stir in 2 Tbsp. teriyaki baste & glaze; keep warm. Cook patties on grill 4 to 5 inches from hot coals 5 minutes. Turn over and top each patty with 1 cheese slice; cook 5 minutes longer (for medium), or to desired doneness. (OR, broil patties 4 minutes on each side [for medium], topping with cheese during last 30 seconds of cooking time.) To serve, divide mushroom and onion mixture equally on bread slices; top with patties. Makes 4 servings .

C O M M I S H ' S  R E C O R D
LEAGUE TYPE RECORD
CCL Dynasty 1-2
Madison FFL Keeper 1-2
Hoosier FFL Re-draft performance 1-2
CBS Sportsline Re-draft yardage 2-0-1
Grote FFL Idiot performance league 2-1

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