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Michael Abramowitz | Archive | Email |
Staff Writer

Looking To Next Year
12/4/01

Didn't draft day seem like yesterday? "Who is going in the first round?" and "How bad is his injury?" are questions that were answered long ago. As the season enters its final month, commissioners and leagues alike, can start looking forward to next year for ways to improve.

While I like to think I run a perfect league, year in and year out I am proved wrong. There are always changes to be made. It is much better to identify flaws and/or changes needed within a league during the football season, rather than during the summer when the mind is filled with baseball and the beach. From experience, running league votes on a bunch of suggestions can greatly increase the fun and excitement of a new year of Fantasy Football. The following topics may be some things your league might want to look at to improve, add, remove or modify, from your current format.

Draft and Roster
What is better than draft day? To a fantasy sports participant, there isn't much. It took some convincing within my league, but for the last few years the use of deep draft and roster, has proved to reward the best drafted teams. Trading throughout the season always has an impact, but there is nothing worse than a team that wins due mainly to pick-up during the season. We spend numerous hours preparing, another 4 or 5 hours drafting. For that, I believe a person's draft should have value. Years back, this wasn't the case. Our draft was complete and Kurt Warner's excellence was still unknown to the rest of the football world. Under the rules of my league back then, pick-ups were weekly and done in reverse order of standings. In week 3, there was a team that was 0-3. His team wasn't that bad, but still it wasn't looking good for him. Mr. Warner had just thrown 5 TD's in a game and he was looking like the real deal. This guy picked him up and won 11 of the next 13 games including our playoffs and championship. Was Warner the only reason for his winning ways? No, but it was a major cause. A suggestion for your league may be to increase your bench to cover for injuries early in the season, and hold set supplemental drafts throughout the schedule (2 or 3). This way there are still chances to pick up some of the players that may produce, but are not on a roster at the start or midway through the season. You will find that, when it comes to picking up a player, there won't be much left, therefore rewarding the people who drafted better. A recommendation for the supplemental pick is to determine the orders at the beginning of the season. This gives all teams the chance at the first pick and doesn't reward just the teams that are in last. Secondly, this also gives teams another thing to trade.

Keeper
Having admired the aspect of keeping players from year-to-year, I finally have implemented this feature to my own league. After a majority vote to implement it, I faced many owners that still were against the fact that they would never be able to see some players on their roster. That is why a modified keeper league may be an option for some leagues wavering on this decision. Drafting the top guys in a league is always incredible fun, so I did my best to maintain this while still having keepers. We have 14 teams in our league and 18 rounds of drafting. We use team quarterbacks instead of individual. In order to keep the known stars in the draft each year, the first 5 rounds of picks cannot be kept. Anything "team" cannot be kept which means quarterbacks and defenses. From the remaining players, each team can keep three. In the first year after deciding to keep three players, the team does not draft in the 16th, 17th, and 18th rounds. His keepers take the place of those rounds. If that team wants to keep those players, the following year, he then does not draft in the 4th, 5th and 6th rounds. If he then wants to keep those same players an additional year, it will cost him the 3rd, 4th, and 5th rounds. This will continue until the team gives up his 1st, 2nd and 3rd round picks. While sounding, somewhat complicated, it is fairly simple. In essence to keep a player for a year, the team doesn't give up much, but if that team would like to keep that player after that, the player better be worth a high draft pick in order to protect him. For further info on my system, e-mail me.

Schedules and Expansion
Due to the length of the NFL schedule, your league's schedule could be limited due to the amount of teams competing. I, as most commissioners, recommend the championship or final game of any fantasy football league to end after the week 16 games of the NFL season. Since many teams who have clinched a playoff berth rest their stars, true representation of a fantasy team is not displayed in week 17. There are many places to get schedule formats, just choose one that mathematically fits your league proportions. Expansion is always fun. Bringing in new blood doesn't necessarily mean bringing in a rookie. There are many skilled owners out there just looking to join a league. Don't be too overconfident when facing this person during the season. With expansion, usually comes more trading and competition, which is good for the whole league. The more diluted the player pool, the more fun I find it to be. When your team is filled with "All-Stars" and so are the rosters of everyone else in your league, nothing is proved. It is when you have to play an NFL team's 3rd and 4th wide receiver, that a fantasy team owner shows his ability.

Scoring
Don't be afraid to propose scoring changes in your league. For instance, this year my league penalized all players for losing a fumble. It was the first time. In the past, the QB was the only person penalized on offense, and that was for interceptions thrown. Next year, I am proposing to penalize players that turn the ball over and that play results in an opponents touchdown. There are many scoring categories out there to consider, such as completions, passing percentage, etc. It doesn't hurt to try. If it is passed in your league, you just have more to look at in the box score each week. If it isn't passed, nothing is lost. For head-to-head money leagues, you may want to consider rewarding the team with the most points at the end of the fantasy regular season. Head-to-head has proven to have a lot of luck involved, which is mostly due to scheduling. The best team in the league point-wise, may very well not make the playoffs. This can happen if a team randomly plays other teams that end up scoring higher each week. Most points shows whose line-up over the course of a year produced the greatest.

Anything that a participant in your league may propose that could make it more competitive, exciting, and most of all, fun, should be considered before next years rules are executed. Use these last couple of weeks to identify any problems or inaccuracies that your league currently faces. Have there been arguments this year regarding trades, playoff format, scoring? Look into solving these disputes in order to prevent them from occurring again next year. Fantasy sports leagues are always evolving and changing. There is no right or wrong way to do it, as long as all that are participating agree for the most part. The main thing is to have fun and for those in cash leagues, "show me the money."