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Andrew Hecox | Archive | Email |
Staff Writer

Value Based Drafting Part 1
8/8/00

Hello, I'd like to welcome everyone to the first of my four part series on value based drafting. The purpose of these articles is to outline what I believe is the next step in the science of fantasy football. The topics here are not appropriate for those owners who are happy "doing all right" on a year to year basis; these articles are for the owners who are willing to put in the time to become the best owners in their respective leagues. The owners who know that fantasy football so much more fun when you are winning every league you're in. If that is you, read on.

This article is in a four part series. In this, the first portion, I'd like to introduce you to the subject and give you a theoretical background for the rest of the information. The next two sections will introduce you to the main body of the drafting system that should be the most precise of any available. The last section will try to put the techniques in the context of what other owners are doing and how you can use this, or any other, value based drafting model, to take advantage of your draft.

Before we go any further I'd like to present a quick history on the science of fantasy football. Value Based Drafting is the creation of fantasy football icon Joe Bryant. Value Based Drafting, or VBD is a technique for comparing players who don't play the same position, through putting an overall numerical value on all players. Back in 1996, Bryant wrote the first articles on the subject, the most recent version of which you can find at Cheatsheets.net. However, since Bryant took that first important step, the theoretically basis of the system has not really been improved on- until now. I would highly recommend everyone read Bryant's articles on value based drafting, they are the originals and they will put everything I write about into an appropriate context. Also, if you are interested in checking out more of Bryant's stuff, you can do so on his site, www.cheatsheets.net.

In the "real" world, Value Based Drafting is an economical principle called The Law of Comparative Advantages. Basically it says that the value of an economical product is the difference between that product and the consumer's alternative product. This is an gross under-simplification, but we aren't interested in how this effects textile supply-chain models, so we will leave it at that.

General Overview of VBD
The theory behind all value based drafting systems is a simple but important series of suppositions. The first says that fantasy football is not just a game of scoring a lot of points, but a game of scoring more points than your competition. Accepting that premise should be a no-brainer. Second, fantasy football is a game played with specific positions, where opponents compete with the same number of each specific position playing at the same time. That isn't so much of a supposition as it is a fact, but it is a very important detail. While there are a few leagues that allow positions to vary, VBD flexes for this by putting those positions that can be substituted for each other into a common pool. Lastly, since each player is competing against a player from the same position, the value of a player is exactly the number of points that he will outscore the other players at his position. I think an example can really highlight this point.

Let's say that you have a league with two teams, and each team starts one quarterback, one running back, one receiver, and one kicker. Furthermore, let's say you know how many points each player will score. Quarterback one will score 24 points, quarterback two will score 21 points; running back one will score 22 points, running back two will score 19 points; receiver one will score 14 points, receiver two will score 13 points; kicker one will score 16 points, kicker two will score 11 points. Go ahead and pick against a friend, and see which player ends up being the most valuable. The results may surprise or the may not, but if you did it correctly you should have realized that the most valuable player in that league would have been the first kicker. This is because he has a greater comparative advantage than any other player does.

The first problem about applying this method is obvious: we don't know how many points a particular player will produce. But this is a problem that fantasy football players deal with all of the time since we never know how many points any players will produce. We predict naturally in fantasy football, what VBD asks is that we find some way of putting our predictions into numbers so that they can be compared. Statistical prediction however, is a science in it of its own, and an evolving one at that. In this article I will deal with a couple of methods for predicting statistics, but there is no lack of solid methodologies available so it won't be my primary focus. Generally, what you would do for value based drafting is to predict seasons statistics for each player, and then use those as the basis for your VBD ratings.

Generally coming up with the VBD ratings is a three-step process. First you come up with your projected stats for each player; next, you pick a baseline (a player at each position to whom you will compare every other players production); lastly you subtract a players projected stats from the baseline player's, giving you their VBD rating. The baseline player traditionally is the last player who would be available at a position (if you waited until the last round).

The other problem that is apparent with this version of VBD is the fact that people predict stats for entire seasons, not one game at a time. But leagues don't play one player's season to another's; they play one game at a time. Which means you are actually predicting as if you never substituted or rotated any players. Along the same line, VBD does not take into account the ability of an owner to substitute players, or add new players through trades or the waiver wire. That is the problem that "Value Based Drafting 2000" will take the first step towards fixing.

VBD 2000: The Theory
In the past it was assumed that roster and lineup changes should be left out of VBD drafting because you could not quantify their affect on a season. In some ways this is true, since I have no idea which breakout players I'll pick up or what trades I'll make. So maybe it is true that the changes you make to your roster are more difficult to quantify. However, what changes you will make to your starting lineup is predictable, or at least can be planned.

Additionally, in most VBD systems, all positions are looked at equally. For example, a kickers VBD rating is still his projected number minus the baseline, despite the fact that your prediction for him is less likely to be correct than for other positions. Or what if you rotate quarterbacks and are able to increase your total QB production by twenty-five percent using this? Then each individual quarterback should be worth less since it conjunction they equal more. It may sound funny, but increasing quarterbacks value by twenty-five percent through planned rotation actually knocks each individuals value down twenty percent.

The actual value, or comparative advantage, of a player is his traditional VBD number, multiplied by the chance that the predicted number will be reached, divided by the amount that can be reached by rotating players. Seem complicated? It really isn't too bad once you start doing it, just two numbers to mix with your normal VBD projections.

What's Next?
The first aspect of VBD 2000 that you will learn about are the new techniques for projecting a players stats, including looking at the three-year VBD position distribution, and learning how to use that to your advantage this year. More importantly, you will learn how to modify your VBD ratings by other factors that come into play during a season. We will start this in article two, which will be posted next week.

The most important technique of VBD 2000, which will be gone over extensively in part 3 of this series, is how to adjust a player VBD rating depending on your ability to rotate or substitute a player during the season. You will learn how to do this in part by becoming very well acquainted with the 2000 NFL schedule and in part by learning the statistical tendencies of each position. Like real football, fantasy football is increasingly becoming a game of matchups.

Additionally you will learn how to adjust a players value depending on the varying likelihood there particular position will meet your expectations. In other words, given your predictions for, lets say wide receivers, how often will that position in general come close to their expected results? The higher the chance a player will meet your expectation, the more valuable he will be.

Lastly, we will spend a full article on the tendencies of your other owners, and how to take advantage of them. We will look at average draft locations of all players in beginner, amateur, and expert drafts, and examine which picks are made with good value and which picks aren't.

So strap your self in and get ready for a ride - you'll never look at fantasy football the same way again.

» Value Based Drafting: Part 2