The fever of the NFL Draft is far behind us. Now the long steamy
dog daze of summer loom ahead. Training camp just shimmers on the
horizon. What is a fantasy football nut to do? Whether you are a
newbee or a grizzled veteran, you may have some serious opinions
on how well your local fantasy league worked last year. Better yet,
those of you who have played on the Internet leagues may be thinking
about starting your own game. In both cases, it is time to examine
the rules of the league. I want to give you some pointers on what
to look for to help insure success. Even if you are not thinking
of starting a league, there are some notes here for you to use to
evaluate any league you maybe thinking of joining. As in all things
vertebrate, opinions and orifices are freely displayed and should
be considered under the particular circumstances of your league.
Rewrite Existing Rules:
Since you are at this site, you have already found a wealth of
information and potential assistants for all of your fantasy needs.
If you are rewriting and refining an existing set of rules here
are some important points to consider.
Peer Overview.
Before you mail out fifty copies of your rules to the members
of chat board, do a little prep work first. The first task is
to identify where the most ambiguity occurred last year. If there
have been official rulings that amended the document, be sure
to have them written on a separate page. Have some volunteers
read the original rules document and ask for their opinion on
situations that arose. Did the answers from your test subjects
match the decisions delivered by the group leadership? Did some
of their suggestions solve problems that later arose? Are the
suggestions better or worse than what was actually done?
Previous Rulings.
Sometimes getting timely volunteer advice maybe difficult and
you skip the Peer Overview step. In that case, the next step is
the incorporation of previous rulings and decrees into the main
rules set document. All actions in the course of the previous
season should be written into the main rules set if the actions
solved the problems. Do not leave anything decided by "unanimous
decree" or by the "Commish" out of the next year's edition of
rules or you will be arguing over the same points once again.
Peer Review.
When you are too close to a subject, you may think you know clearly
and precisely what you are saying. The real test is when a set
of "fresh eyes" goes through the document looking for that loophole
or incomplete description that will cause a feud in the 8th week
of the season. Once you have rewritten the rules set with one
or both steps above, now you need to get an objective criticism
of the strength of the document. Remember that constructive criticism
is good for the soul and even better for a rules set.
Limits of Change.
Usually there is at least one maverick in all groups that wants
to add and change drastically the type of league (non-keeper to
keeper) or scoring system (TDs only to TDs, performance and penalties).
Great care should be taken when considering this type of change.
The continuation of the league should be the primary concern and
vastly different rules sets may alienate some people if they are
not consulted. Get everyone's input before making dramatic changes.
Small changes, like adding an additional roster spot for each
team, should not upset the group. The more information and participation
that you can get from all members will help insure acceptance
of any changes proposed. In all cases consider the impact on the
draft order of players and how owners will react to the changes.
How can the new and evolving rules set reflect the intent of
the league? Occasionally you may have to rewrite a complete section
of the rules to clarify the way they should be interpreted. Again,
ask a friend or fantasy outsider to read and review each section
for clarity.
IMHO (here is the orifice part) keeper leagues should not be
made out of yearly league. Keeper leagues should always start
with a completely new set of rules and empty rosters. Also, in
the case of keeper leagues, never ever change the scoring systems
or rules on retaining players. If the rules are flawed in these
areas, then restart the league.
Startup A New League:
The rules for a new league can be as varied as the paint on an
artist canvas. As a general rule I recommend that if you have
never run a league before, keep the rules and scoring system relatively
simple. The more complexity you add, the greater the potential
for "loop-hole lawyers" to give you a tremendous rash of grief.
If you have played for a number of years and feel confident or
have actually run a league for a couple of seasons, then go for
the wild side of fantasy sports. An example is adding bonus points
for defensive tackles that spike the football over the crossbar
following a touchdown (letting my orifice show again).
There are magazines and web sites that post rule sets you can
download or copy. I believe these are good starting points for
the discussion to begin. You and your league mates need to take
ownership of the rules set by rewriting it to reflect your intent
of the league (more on intent later). A good rules set will create
a competitive environment. It will define in clear language the
important areas of:
- Money = Who pays how much and when? How and
when are prizes distributed?
- Roster = Do you have separate tight ends
or a general Receiver position. How many player slots are in
the starting lineup and the total team?
- Scoring = How much does performance points
count? Do QBs score 3,4 or 6 points per passing TD? Are there
bonuses for certain type of plays (i.e. long distance FG)?
- Standings = Do you have divisions or just
take the top group of all teams into the playoffs? What is the
tie-breaking order?
- Player Acquisition = Is it a draft or an
auction league? What are the rules on trades and free agents?
When is the trade deadline? Are limits placed on the number
of trades and free agents?
- Conflict Resolution = How are disputes handled?
How do you handle collusion between teams? Is there a "Bad Commissioner"
breaking system to overrule him/her in extreme cases? Are there
established punishments for flagrant rules violations? What
happens if the league blows up?
- Rules Maintenance = Are there established
systems to handle events not directly described in the rules?
Are there any safeguards to prevent radical changes in rules
(especially scoring) once the league forms just before the draft?
I am sure with just a few minutes you can come up with many other
questions that easily fit under these titles. Answering these
questions in a clear and concise manner will eliminate most questionable
situations before they develop into league wide arguments.
League Design:
I would like to rap up with just a couple of points in rule design
and how they impact your fantasy league.
First is the area of exotics. Exotics are any
scoring systems outside of the standard (missionary position?)
use of offensive scorers (QB/RB/WR/TE/PK). As an example I want
to touch on Defensive/Special Teams. If you allow these in your
league, do you also allow the individual players (Example: Jermaine
Lewis, Ravens) to score as well or do they lose those points to
the special team holders? This decision has caused many an argument
over pizza and beer (not an endorsement for alcohol, I am speaking
to adults here). It also will drop some player's evaluations down
a number of rounds in the draft so it is important that this distinction
be fully explained before the draft begins. That means the rules
must clearly state who scores what when and how much.
IMHO (warning/warning) exotics introduce lots of random chance
into your game. Whether that is good or bad depends mainly on
the makeup of your league ownership and the intent of the league.
The more experienced and stable the members of the group are,
the greater the success for introduction of exotics.
Second is the timing of events. Look through
the rules and see if they describe the order of events. In all
weekly meeting or player access areas, there should be a clearly
defined set of events that are followed every time. An example
of timing is the issue of free agent acquisition. Does a team
cut a player before gaining access to the free agents or, once
a free agent is claimed do you then cut someone from the roster
to make room. It is a subtle point but without a clearly defined
timeline in areas like this, you will be expending more energy
resolving arguments than picking out your starting lineup.
One of the nastiest arguments I was personally involved in occurred
when a member was out of town for work reasons on the Wednesday
night league meeting. Between the hours of 6 to 7 PM a meeting
is held and everyone has the right to cut and pick up two free
agents. The member called in at 7 PM and caught the Commish after
everyone else had adjourned. The absent member took one free agent
action. Since this was not explicitly allowed in the rules (implied
that the owner should be present for free agent access), a nasty
feud erupted which ultimately resulted in the disgruntled owner
leaving the league.
Third is the intent of the league. Very little
is ever mentioned about this subject but I read dozens of post
every year about players who feel "ripped off" or "mislead" by
the actions of a group they joined. The misinterpretation of intent
will be the seed of many disputes this coming season. Let me explain.
Some leagues are "beer and cracker" types (see no endorsement
statement above) for fun and friendship. They are comprised by
at least a core (70%) of friends; family and co-workers that have
a vested interest in fun fair spirited competition. These leagues
usually have low (less than $50) or no entry fees. They are played
more in experimentation or for the love of the game than for financial
gain. Other leagues fall into the high priced competitive cutthroat
category. Many are honest affairs with a healthy stake (up to
and beyond $1000) for people who believe they have "graduated"
from the previous group into the serious leagues. Unfortunately
(just my thoughts...), some are also designed in the rules area
allowing two or more teams to coalesce into one super team to
beat the rest and split the sizable pot between themselves.
The majority of fantasy leagues fall into the "beer and crackers"
area. Even so, you should always examine any rules set you write
for clarity in procedure and intent. Examples of intent are:
Stable Group.
Rules are clearly defined and encourage players to comeback year
after year to test their skills against their "evil nemesis" for
the championship. The opening statements should welcome back last
year's players. Keeper leagues fall into this category.
Variable Group.
Usually populates the Internet in e-mail leagues where the majority
of the members change from year to year. Note: a small core group
usually is in charge of this league and their intentions may be
for "established loop-holes" to allow one of the regular group
to win.
Low Stress.
No fees and simple scoring rules. Championships are more status
than substance. Easy timelines for events like roster lineups
and trade deadlines. Few or no exotic rules are used. Many times
the job of commissioner is shared.
Major Domo.
Where one or a small group of core members make the rules and
run the league. Many are honest affairs but check the rules for
free agent and trading restrictions (or the lack of which is a
warning). Usually charging a small or medium fee ($20-$100) to
play, these can be the best and the worst of the local fantasy
leagues. The rules set should identify the Major Domo and how
to contact him/her at any time.
Experimental.
If you want to change the rules from year to year to add "spice"
to your fantasy game, then make the statements in the rules to
allow group suggestion for rules enhancement during the off season.
No players should be retained (keepers) in this type since the
scoring systems are always being tweaked. Extra rules should also
be defined for conflict resolutions since the parameters of the
league will be changing every year.
Shark.
Competition and money are the motivation in these leagues. The
rules set should read like a legal document. Examples maybe provided
in the text for illumination of difficult points in the better
versions. In the carnivore versions, the rules are sparse and
understood loopholes exist to trap the unwary newcomers who have
already served their purpose of fattening the pot.
Within the spectrum of the above listed leagues, there are different
intentions displayed within the rules. Is the intent to encourage
an environment for a group to bond and compete? Is it a platform
with wildly changing parameters from year to year so that the
players can experience the challenges of different scoring systems
every year? Is it a cutthroat environment where two or more teams
quickly coalesce into one super team in effort to win the championship?
Do you want to run a hardball league with good prizes and focus
on team play? Before joining or creating a league, always examine
the rules to discern the intent. When you write a set of rules
be sure to express that intent clearly.
If you can successfully follow these guidelines, you will sidestep
over half the problems of rules generation and interpretation.
Fantasy football should be a fun experience for all, including
the harried individuals serving as commissioner. A good clear
rules set will be your league's best asset. Now in winning next
year's championship....
:: comments to dan
sez
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