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The Principles Of A Value Based Draft System
by Meglamaniac
7/1/99

Welcome to the world of stats, projections, and positive values. It’s a dark, secluded world, full of numbers and calculators and make NO mistake about it, it’s not for everyone!! If you’re not willing to put in the long hours of work involved, stop reading now, maybe you’re not playoff material, grab yourself an ‘off the stand’ cheetsheet and have a good time. You may do well, but I doubt it.

Allow me to first say that this is not the only draft system, but it is the system that works for me and it works consistently for me. It’s not just enough to speculate on how a player is going to do this year, you must also find a system that allows you to take that information and apply it to your league and your situation and this system does this very well!

Getting Started
The first step is to develop projected yearly stats for every player you feel will be drafted... yes, every player. As I said earlier “there’s a lot of work involved”, but I guarantee you this... do the work, apply the system, and on draft day you will have a huge advantage over the other owners in your league.

“How do I make accurate projections”? Hey look, nobody’s perfect with projections, you’ll do well to get close, but it must be done. I suggest finding other projections (many internet sites offer them for free), take the average of these projections and use this as a starting point for your projections, knowing that the more projections you use to get an average, the more consistent your projections are.

Now to the projection averages... add your own tilt to them, your hunches, gut feelings and personal knowledge, to come up with your own projections. Don’t sell yourself short, know the teams, know the players and their injury histories. All of these things, plus a thousand more, should go into your projections. OK, now you have projected yearly stats for every player you feel will be drafted, “What’s next”?

Plug these stats into your league’s scoring system and come up with a projected number of total fantasy football points scored for each player. Rank them, by position, form the highest to the lowest and for now leave them separated by position.

Here’s the rub, The object of this game is not to score a ton of points, but rather it’s to outscore your opponent! "How do I do this?" you ask... by selecting players who outscore their peers and not necessarily those players who score a ton of points. People often have a hard time with this! “How can S. Sharp’s 180 points be more valuable than Moss’ 280 points?”, well that’s because it’s not a game of TE vs #1 WR, like what’s played in stadiums around the U.S., it’s a TEAM GAME!!

Everyone is bound to a starting line-up, as to the position we must fill and it’s dictated by our league rules. Each week we will play a team that is bound by the same rules, so the object of the game is not to assemble a group of high scoring players (without regard to position), but to build a starting line-up with the highest scoring players at each position.

Assigning A Positive Value
Use your league’s starting line-up requirements to determine the starters in your league. For example, if you are required to start 1 QB and there are 10 teams in your league, then there will be 10 starting Qbs n your league, 1 for each team. Now use your yearly FF points totals at QB to determine the 10 starters for your league. It will be the ten highest scoring Qbs. Here’s an example.

Quarterbacks
1. B. Favre 500 total points (+200)
2. S. Young 475 total points (+175)
3. J. Plummer 400 total points (+100)
4. R. Cunningham 375 total points (+75)
5. V. Testaverde 375 total points (+75)
6. M. Brunell 350 total points (+50)
7. D. Bledsoe 345 total points (+45)
8. S. McNair 325 total points (+25)
9. P. Manning 315 total points (+15)
10. B. Brister 300 total points (+-0)

Now, using Brister’s point total (300), subtract that form each starting Qbs total. “Why”? Brister is the lowest starting QB, so his value is zero (300-300=0), you will get a positive value for the other starting Qbs.

Now do the same for the Rbs, but remember if you must start 2 Rbs, then there’s going to be 20 starters in your league. The Rbs with the 20 best total FF points will be your starters.

Running Backs
1. T. Davis 450 total points (+250)
2. F. Taylor 445 total points (+245)
3. D. Levens 400 total points (+200)
4. M. Faulk 395 total points (+195)
5. C. Martin 390 total points (+190)
6. E. George 385 total points (+185)
7. J. Anderson 385 total points (+185)
8. R Waters 350 total points (+150)
9. R. Williams 325 total points (+125)
10. R. Smith 315 total points (+115)
11. E. Smith 300 total points (+100)
12. C. Dillon 290 total points (+90)
13. J. Bettis 285 total points (+85)
14. N. Means 275 total points (+75)
15. D. Staley 260 total points (+60)
16. T. Biakabatuka 250 total points (+50)
17. S. Hicks 230 total points (+30)
18. K. Faulk 220 total points (+20)
19. A. Smith 210 total points (+10)
20. E. James 200 total points (+-0)

As before, the lowest starter is E. James, his value is zero(200-200=0) By now you should get the idea, do the same process for WR and TE.

Wide Receivers
1. R. Moss 350 total points (+175)
2. A. Freeman 345 total points (+170)
3. J. Galloway 330 total points (+155)
4. T. Owens 330 total points (+155)
5. K. Johnson 325 total points (+150)
6. J. Smith 315 total points (+140)
7. C. Carter 315 total points (+140)
8. E. Moulds 300 total points (+125)
9. M. Harrison 285 total points (+110)
10. R. Smith 275 total points (+100)
11. R. Moore 270 total points (+95)
12. T. Brown 260 total points (+85)
13. J. Rice 245 total points (+70)
14. H. Moore 235 total points (+60)
15. T. Mathis 215 total points (+40)
16. F. Sanders 205 total points (+30)
17. Y. Thigpen 185 total points (+10)
18. I. Bruce 185 total points (+10)
19. T. Glenn 185 total points (+10)
20. J.J. Stokes 175 total points (+-0)

Tight Ends
1. B. Coats 185 total points (+115)
2. S. Sharp 150 total points (+80)
3. C. Cleeland 130 total points (+60)
4. M. Chumra 130 total points (+60)
5. W. Walls 115 total points (+45)
6. E. Green 100 total points (+30)
7. F. Wychek 95 total points (+25)
8. R. Dudley 85 total points (+15)
9. T. Gonzalez 85 total points (+15)
10. F. Jones 70 total points (+-0)

As you may have noticed I haven’t mentioned Ks or DEFs. This is not a mistake, the difference in positive values between the #1 K and the #10 K is minimal. The same is true for DEFs, so draft them both late, very late.

Now that you have a positive value for each projected starter in your league, rank them by highest value.

1. T. Davis (+250)
2. F. Taylor (+245)
3. B. Favre (+200)
4. D. Levens (+200)
5. M. Faulk (+195)
6. C. Martin (+190)
7. E. George (+185)
8. J. Anderson (+185)
9. R. Moss (+175)
10. S. Young (+175)
11. A. Freeman (+170)
12. J. Galloway (+155)
13. T.Owens (+155)
14. K. Johnson (+150)
15. R. Waters (150)
...and so forth

The Result
Put everyone together, don’t separate by positions. At your draft use this list to keep track of who’s been drafted ahead of you and when it’s your turn draft the highest valued player available, regardless of position! As your draft continues, let’s say it’s your turn in the 3rd round, you have already filled your starting RB requirements and you still need 1 WR. There’s a RB with a positive of 125 (R. Williams) left and a WR with a positive value of 95 ( R. Moore) left. Who do you draft?? This is a tough one, but if the value is greater than 40 between them, then take the highest valued player, if it’s less than 40 go with your gut!

Speaking of gut feelings... going into the 99 draft, I knew what the numbers told me about Randall Cunningham but my gut told me to avoid him, the year he had in '98 just seemed to be an aberration to me. I trusted my gut and steered clear of him that year.

On the contrary, every year my gut tells me to avoid R. Moss... I just have a bad feeling about the guy, but I ignore my gut with him and trust the numbers and so far they were right and my gut has been wrong.

Well, I’ve rambled enough :P I hope all of this helps explain a Value Based Draft System. Sharpen your pencils, get to work and have fun.

It’s always FUN when you win!!

:: comments to Meglamaniac



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