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Series 1
The Big Picture
5/12/01
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:: Articles
Dan Sez

» Game Design Dictionary

Why write rules sets when the Internet is just covered with leagues for us to copy? Just duplicating a set of rules (even mine) takes something away from the league, your perspective. The assumption from here on is that you are curious about the process of fantasy football game design. You are thinking of creating a league or joining a league and want to know more about the potential choices and how they will impact the final product. I will speak directly to the prospective commissioners throughout the series, but everyone can get some added insight into game construction. There may be easier ways to do some of the things I described and you may disagree with some of the choices I make along the way. That is to be expected. What you should get out of this journey is a better grasp of how these elements work to create a game.

NFL Players are the blood that puts life in our game. Have you considered how the rules we write opens gateways and roadblocks to this vital flow? Think of this as a total system where we construct paths and mechanisms to speed or retard access. Here we are specifically addressing the draft, roster size, free agent access, and trading rights. As we near laying down hard rules on paper, the time has come to decide if this is a Redraft or a Retention League. Do you want a long-term project? How well do you know the group you are forming? What are the group's expectations? What is the fantasy experience of the Assembly? All these things should impact the Big Picture decision.

Redraft or Retention Leagues
Does the group have some history together or is it a band of strangers. If meeting at a fantasy football board may infer some level of expertise, please remember that it is also no guarantee. If you are taking the mantle of Commish, you also should take some responsibility for the gathering of the Assembly. Look for people who do not have extreme behaviors. I recommend that you slowly recruit your league. Think like a Dungeon Master, you are assembling an adventure party. Some will be loud and some will be reserved, but do not accept the skunk or the snake. Once found, the quicker eliminated, the better (see Dan Sez Rule Number One).

Retention leagues requires some stability if not experience. If that can not be moderately assured, then the concept should be junked. Go redraft and count on recruiting a portion of the league each season. Some leagues are featured or sponsored, by web-sites so their continuance is more assured than some home web-site outpost. If you are recruiting 10% or more of your Assembly every off season, you may have difficulties maintaining a dynasty league.

Auction draft leagues should only be populated by experienced fantasy players. Bids are placed on the services of players. This issue not only complicates the drafting of players but it also impacts free agency and with salary caps, it impacts trades as well. Auction based leagues add a lot of complexity in the General Manager-ship area of team creation. We will address auctions as well as other drafting systems under Exotics. For the purpose of this series, lets assume a serpentine style draft with randomly determined slots. Lotto systems are so much easier and makes up the majority of drafting systems.

Quick review of Serpentine Draft Systems: A method of allowing teams to pick NFL players to fill a roster where the initial position (usually) is determined by a random event (cards, dice, random number generator) and the positions flip and flop through the whole process. The person with the first pick in the first round (and 3rd and 5th and so on) will get the last pick in the second round (and the 4th and the 5th and so on).

So focus on Redraft or Retention. Make the choice with consideration of how it impacts the flow. The number of players retained and the number of franchises will create a baseline drain of talent. If a 12 team Keeper League retains 4 players each, that is (supposedly) the top 48 prospects removed from the draft, year after year. Retention leagues are very popular because it allows owners to trade for and to keep favorite NFL players.

Dynasty leagues enters a whole new level in player retention. In the Legion of Doom, we have a constant 26 minimum roster size (that is the cut down number in the off season) and with 14 franchises, that means 364 players are taken off of the boards before the first pick is taken. Most fantasy football leagues never tie up that many players at any point of the season. The standard LOD in-season roster size is 30 players (X 14 franchise = 420).

On reflection, it is easy to see that this system places so much importance on the initial draft, it will take some franchises (like mine, unfortunately) years to recover from miscalculations made so long ago. If a team is given 2 free agent moves per week, it will take 12 weeks (across two years!) and an off season cutdown to "potentially" churn once through my roster. In reality, with the lack of talent in the free agent pool, it will take three or more years to turn the roster around. Giving Reverse Standings Draft Order for the first 3 rounds eases the problem. See how the pieces interact creating a unique game? These are not complaints, but a statement of commitment. I will be there. Can you say the same thing?

» Free Agency

Series One: The Master Plan Series Two: Mechanics
The Big Picture
Engine in Your Design
Free Agency
Draft Mix
Trading
Rosters
Time Constraint
Zoom, Zoom, Zoom
Master Plan In Action
Schedules

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