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Series 1
Free Agency
5/12/01
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:: Articles
Dan Sez

» Game Design Dictionary

When free agency comes up, the fantasy football gamer knows that research and luck both come into play. We research depth charts and web reports to sniff out the sleeper who is about to take a starting role. Luck occurs in injury that changes some scrubby backbencher into the next Kurt Warner. So that is all there is to free agency? Lets look at it from a design point of view.

Think of free agency as a mechanism. It serves as one of the three gateways for turning over the roster. In fact more roster spots are changed due to free agency than are through trades (please spare me the exceptions, this is an overview). How many replacements and how quickly they are acquired are the controls you impose in the design.

As a mechanism, it adjusts the value of drafting. If you can turn the roster over three times in a season, then the skills to win are focused more on who pays attention to rapidly unfolding events. With a decision to restrict free agency access, you will make the conditions of the draft (location in the dreaded "zip", unforeseen injuries, bad luck, and incomplete intelligence) take an enlarged importance of who will be standing at the end.

I know I hear the cat calls already about skill over luck. Given the unknown factors of injuries, coaching moods and individual player attitudes, sometimes you don't know if the guy you have just drafted will be the toast of the league or leading the 10 o'clock crime reports. If you allow only half or less roster turnover through free agency, a bad draft will cripple a team all year long. This is not necessarily a bad thing. It is something you should consider.

Free agency systems can also be expanded into waiver wire systems. I will address this more in exotics. How you allow free agency access branches along three paths: Reverse Standings; Bidding Systems; and First Come, First Serve. I strongly suggest the Reverse Standings version unless there is a specific design goal you are trying to accomplish. For example, if you use an Auction Drafting System, then the method of free agent access should mirror this with a bidding system. If you are playing a local league with a bunch of high-energy owners, you may want to consider the first come method.

Reverse Standings best qualities are that the free agent time is firmly establish with deadlines for entering selections and receiving results. I have set these up for Thursday nights of any week without a Thursday game. In that case, it reverts to the Wednesday night. You can also just nail down Wednesday night as Free Agent Night and not have to weave with the schedule. Sometimes simpler is better.

Free agent bidding systems are not directly linked with auction draft systems. You can have a Random draft and still use a bidding system for free agency. I would strongly suggest that if you have an auction draft system that you use a bidding system for free agency, but I have seen some leagues (especially if they are not Retention Leagues) only use Auction and then Reverse Standings free agency.

Here is one suggestion. Each team has 20 points to spend for free agency. Each week, an owner will submit a list of free agents and how much to bid on each player. The total in bids can not exceed the amount of points the owner has remaining. The Commish uses a Double Blind system for his own free agent moves. At the appointed time, the Assembly gathers (if local) and the orders are process. No chance of re-bids and the highest bid takes the free agent. This system works out a lot better if all owners are local or at least on line together and the group could allow competitive bidding. Tinker around with this if you like the idea and check back with my version on the 2nd rules set.

First come systems can create a lot of excitement. An almost feeding frenzy grasps some owners as they follow Internet rumors. This brings us to considerations of time management. You may desire to design a game that allows rapid roster changes or allows those who have good access to news and rumors to be rewarded for their efforts. This is not a bad thing. It does potentially create a time vacuum and you need to decide if you want to support it.

All of these systems can be modified with limits on the number of free agents that can be acquired. Unlimited access will eat deep into you time as excited members rush to beat out the other owners. Another modified version of the Double Blind System needs to be set up for Commish's free agent moves.

How many free agent moves allowed in a season is the "churn factor" you should now consider. Unlimited free agent access will allow rapid change. Allowing only one change per week will make recovery from the conditions of the draft almost impossible. If you want a league that stresses draft preparation more, reduce the amount of free agent access. If you want a more wide open roster changing system that rewards people who pay attention to the NFL reports, then open up free agent access. Just keep it in perspective with the overall design of the league.

» Trading

Series One: The Master Plan Series Two: Mechanics
The Big Picture
Engine in Your Design
Free Agency
Draft Mix
Trading
Rosters
Time Constraint
Zoom, Zoom, Zoom
Master Plan In Action
Schedules

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