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Series 1
Master Plan In Action
5/25/01
Email Dan
:: Articles
Dan Sez

» Game Design Dictionary

We all know the 3 paths to move players through rosters are the draft, free agency and trades. Begin to think of them as related. These tools will shape major portions of your game designs.

The draft sets the roster size for the regular season. Small leagues and roster sizes leave a rich free agent pool. The more teams and/or the larger the roster size, the more the talent pool is drained. As the drain increases, we begin to see a shift in the environment toward one where trades will become a necessity. This will require more rule and design emphasis on trades.

Remember the earlier warning about bias? Well, here comes a Dan Sezing load of it. This is my free agent formula when playing with designs. It is a work in progress so I offer it in rough form.

There are 2.5 fantasy "stars" per team. Currently there are 31 teams (pre Houston Texans). That means a 77.5 (80 w/Houston) benchmark. Now, take the number of teams in the league and multiply that by the standard roster size. Divide this total league roster size by the benchmark and the larger the results, the deeper in the talent pool you must look for free agents.

Let’s look at some basic values of the average league designs and see how the numbers play along side an average number of players needed from each NFL team roster to fill the entire league...

L E A G U E  D E S I G N - F R E E  A G E N T  C O M P A R I S O N
League Size Roster Size FAV Avg # of Players per NFL
Team Needed to Fill League
8 teams 14 players 1.45 3.61
8 teams 20 players 2.06 5.16
8 teams 24 players 2.48 6.19
8 teams 30 players 3.10 7.74 (7.74 Bengals?)
10 teams 12 players 1.55 3.87
10 teams 16 players 2.06 5.16 (matches 8/20))
10 teams 20 players 2.58 6.45
10 teams 24 players 3.10 7.74 (matches 8/30)
12 teams 12 players 1.86 4.65
12 teams 16 players 2.48 6.19 (matches 8/24)
12 teams 18 players 2.79 6.97
12 teams 22 players 3.41 8.52 (8.52 Cardinals?)
14 teams 10 players 1.81 4.52
14 teams 14 players 2.53 6.32
14 teams 18 players 3.25 8.13
14 teams 20 players 3.61 9.03 (9.03 Browns)
16 teams 10 players 2.06 5.16 (matches 8/20)
16 teams 12 players 2.48 6.19 (matches 8/24)
16 teams 16 players 3.30 8.26
16 teams 20 players 4.13 10.32 (10 Falcons?)

I am also tinkering with a formula on how the total number of teams in the league impact the numbers. See the 16/10 league equals the 8/20 format in raw numbers but consider that the last person in the 16 league would just be getting their FIRST crack at free agents as the 8th member of the 8/20 league was getting their SECOND pick. That should also be included. Maybe you can help in defining how to include this variable...?

Game Design Reviews

Rolling Craps Game
Great for 8 team Redraft league. The object is a very busy free agent game with emphasis on high personal involvement, communication and Internet access. Local preferred but Global could adapt if all Assembly could be online at the same time.

Draft 12 players 2 weeks before the first game in a Random format. On the Wednesday of NFL weeks 1 through 14, a Reverse Standing free agent and waiver wire group meeting is held. Each team cuts 6 players with list submitted and released to all (group emails will work). Waiver access is run in reverse standing order with top down picks in free agency sacrificed to claim a waived player. Each team will churn half of its roster each week.

Talk about flow. This design insures that the free agent pool will be rich! The mandatory forced cuts sets the Free Agent Value to (8 teams X 6 roster size = 48) / 77.5 (80 w/Houston) = 0.62, an extremely low value. With so much free agent activity, you will not have much need for trading. Trade rules should focus on an early end after the games of NFL week 7. My slight discouragement of Global on this design concentrates on the difficulty of getting such a level of commitment even from a Local league.

Let's review the effect of the design:
  • Reward managers who pay attention and work their teams
  • Create a mini (6 round) draft every week
  • Reduce the impact of the initial draft with its "zip" order
  • Force constant roster movement
  • Create a very rich free agent pool (FAV 0.62)
  • Depresses pressure to trade.
Montfort Street Fantasy Football League (8, 10, 12 owner league)
This is a low maintenance pencil and paper league. It can easily be designed as Local or Global. Draft 20 players in a Random format. Each week allow the cutting of team roster down to 17 players. A Reverse Standings free agent meeting is held. All players cut this week are not available until next week's meeting. This meeting is held each week through the Championship Game (NFL Week 16). At the rate of 3 players a week, it would take 7 weeks to churn the roster. In reality, even with an 8 team league, the free agent pool will not be very deep (8 teams X 20 = 160 players (value 2.06)/12 teams X 20 = 240 players (FAV 3.10)).

Stop. This is the time to see values in action. Once the value exceeds the 2.3s, the free agent pool starts to dry up rapidly. Trading will become more important. In this design, we do not want that. To counter the impact of more teams, we need to reduce roster size. What size would you set the rosters if you wanted to maintain a low 2 rating in a 12-team format?

We want to set up a game with good opportunities to capitalize on hot news tips and reward efforts in background research. Keep the FAV in the 2.3's or lower. Add some light trade restrictions like one per week and cut out trades after NFL Week 8.

A review of this design:
  • Draft preparation is important
  • Some good free agent talent available (FAV 2.3's)
  • Moderate free agent access (3 rounds)
  • Light trade restrictions
  • Orderly design for low maintenance
Cyber Brats League (12-team league with 6 players retained)
A 12 round yearly draft is held the weekend before the first NFL regular season game. Through the fantasy regular season, each team can cut up to two players per week and then grab free agents in Reverse Standing (FAV 2.79). Because it is a keeper's league, free agency ends with the regular season. teams that advance into the playoffs (as well as the non-playoff) can neither trade nor select free agents.

Once you start a Retention League, design construction must consider the different "seasons" and how they effect the flow of players. The most logical divisions are: Regular; Playoff; Off Season; and Draft. Your design will have to accommodate them all. teams may trade players during any season but the playoffs. Free agency access is granted only during the regular season. Roster cuts are made during the off-season.

A review of this design:
  • 6 player keeper format
  • Low free agent access (2 rounds)
  • Low FAV level (2.79)
  • Trades are important
  • Rules define year round phases of activity
The Addicts Football League
This is a 12-team dynasty league with large variable sized rosters (20 minimum, 30 maximum). An Auction Draft is held with a salary cap. Escalator Clauses will be applied to retained and traded players. No free agency. A mid season cut and auction is held. Trades become the major mechanism to transfer players between rosters. In the off season, teams may trade and cut players at will. By the draft deadline, all teams will be forced to cut players (20 or less) and to remain under the salary cap.

As you can see, much of the rules set focuses on the manipulation of the cap. Along with the central theme, Money dominates all phases of this league: high entry fees; transaction fees; penalty fines; and lots of opportunities to win prize money.

A review of this design:
  • Dynasty format (large roster retention)
  • Auction used to acquire all players not on another roster
  • Salary cap features escalator clauses
  • Trades are vital for success
  • No free agency
  • Entry and transaction fees
  • High volume of low value pay outs
These are just a few of the possibilities. It is the easy choice to just clone the one-of-a-million leagues out there. Realize that things can be tuned to the taste of the Assembly. Make your own game. Be unique. I hear good ideas all the time. Come and share yours on the boards. See you there!

» Series 2

Series One: The Master Plan Series Two: Mechanics
The Big Picture
Engine in Your Design
Free Agency
Draft Mix
Trading
Rosters
Time Constraint
Zoom, Zoom, Zoom
Master Plan In Action
Schedules

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