Fantasy Football Today

[an error occurred while processing this directive]

· FF Today Home
· FF Today Forums
· Site Map


Free Newsletter

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 



Go to Fantasy Network

Series 2
Rosters
It's More Than Just Who Should Start
6/11/01
Email Dan
:: Articles
Dan Sez

» Game Design Dictionary

Do you play the stars week after week? Follow the mantra, Start Your Stars, Start Your Stars. Usually in larger leagues (14 plus) your selection starts to thin out pretty quickly anyway, but especially in an 8 team local league, you definitely should consider starting 8 or more of the mix QB/RB/WR/TE. There are also benefits for medium and large leagues to increase their rosters. The decision in either case should be weighed against the entire design.

What good is there in starting 12 of 16 total players? It allows GMs to easily play their "hunches", therefore rewarding the ones who manage their teams well. It also balances out the stud factor into a team concept full of regular performers. Larger rosters make it a game of developing depth. It mimics the NFL teams that do carry 8 or 10 receivers while playing 5 or more.

Basic league formations rarely stray from the 1 QB, 5 or 6 RB/WR/TE types, 1 PK, and usually a D/ST. Will your starting lineup be Static (every position predetermined) or Open (some positions that can be filled by more than one type of starter)? Occasionally we see the potential of a fully open roster (5+ RB/WR/TE any combo). Gaining favor is a composition along these lines: 5 starters that can be either 1 or 3 running backs and 2 or 4 receivers with the TE either static or lumped into the mix.

The TE position is a valuable slot, especially in retention leagues. Having one of the top four TEs will make the difference in a couple of victories each season. I highly recommend keeping this slot static (example: 2 RB, 3 WR, 1 TE).

Roster Pressure
I have just defined a threshold on top talent in the TE position. What are your estimates on the number of top RBs available? Even green Newbies half way through their first draft realize there is a finite limit to the talent pool in each position. As game designers, we need to examine the demands of the starting roster and the scoring system. In the design you create something I call roster pressure. Twelve teams with a requirement of one starter at a position (kicker) that has the perceived depth of 15 generate much less roster pressure. A more serious situation is where you require 24 weekly starters (2 RBs per team) that must come from a perceived talent level of only a dozen or so. The pressure to fill that slot first before all the top selections are taken is why we continue to see the rush on running backs. If you only required one running back starter per week, the pressure we see exhibited would melt away.

I am a big proponent of the Open Starting Roster. It greatly reduces the design error of forcing every league and every franchise to start 2 running backs. This "default setting" mixed with rules that favor running back production results in the rush we all complain about. In your next league, do something about it. Here are a few variations of what starting rosters can look like:

S T A R T I N G  R O S T E R  V A R I A T I O N S
Position 8-team 8v1 8v2 8v3
QB 1 1 1 2
RB 2 1-3 1-3 1-3
WR 3 2-4 3-6 3-6
TE 1 x x 1
Cstarter 0 5 7 7
Tstarter 7 6 8 10
X = Tight End position is not separate. WR slots are considered for all receiver positions. You can certainly add the TE slot in a design. Do you want to subtract one from the number of receivers slotted? Consider how this impacts total roster and the FAV.

Cstarter = Total number of starters in the combo runner/receiver positions.

Tstarter = Total starters from the listed positions on each fantasy team.

8-Team: Default Stew
This flavor comes in either 2 or 3 receiver versions. It demands the default 2 running back setup.

8v1: Moderate Open Leagues
By mixing the RB/WR/TE into 5 variable slots with only light requirements we reduce the pressure to have two solid RB starters.

8v2: Wide-Open Leagues
More starting slots to be filled up, not with running backs, but number two and three receivers on hot passing teams becomes the emphasis. The QB position could be the design breaker, if you give have a generous points system. With a block of 7 runners and receivers creating a greater scoring average to dilute the need for a heavy run on these positions, the QB becomes more critical.

8v3: The Big Little Man Leagues
Yes, two starting quarterbacks. This is a very interesting twist on small leagues. As the Cstarter value goes up, the QB position becomes the most critical pick. Notice I did not say the first pick. Here is an offering that can be coupled into large total roster designs. Start 2 QBs and a whole crew of RB/WR/TE each week. Give your managers the roster room to gamble on that guy he "just has a feeling" about. How many players are kept in reserve on the roster? The richer the free agent pool, the hotter the league interaction. This lineup style would go great in a Rolling Craps Game design.

I am not a fan of individual defensive players. I also have some disparaging words about team defenses and especially special teams which robs touchdowns from a section of very deserving players. A category I will champion in exotics.

» Zoom, Zoom, Zoom

Series One: The Master Plan Series Two: Mechanics
The Big Picture
Engine in Your Design
Free Agency
Draft Mix
Trading
Rosters
Time Constraint
Zoom, Zoom, Zoom
Master Plan In Action
Schedules

:: comments to dan sez



[an error occurred while processing this directive]