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Game Design Workshop
5/12/01
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:: Articles
Dan Sez

» Game Design Dictionary

New leagues are being formed all around us. People are getting itchy for training camps to open. Mini camp video reports of the hot new rookie prospects flashing their talents entices the blood of even the most cynical fantasy football generals. Where will those pesky free agents land? Cheat sheets are being cribbed even now in readiness for the future draft.

Here is a point to ponder: We spend so much effort in preparing to play a game and so little in designing the instrument. In the flurry to get signed up, the seeds of failure are planted. Why? Because making rules seems so limiting, I guess. Too many leagues start with only a skeleton of a rules set and little guidance in dispute settlement. Also I will give you two very good reasons why you should consider an overall game design approach:
  1. It is fun to design games.
  2. There is nothing more detrimental to a newbie than to join a league that is flawed by poor game design.
Admit it. We have all been there, somewhere in the early rounds of the draft and someone raises a question about a rule. Arguments ensue with the aggrieved parties claiming their decisions would have been different if they had known the new twist. This is a sure sign of poor or incomplete game design.

This is in no way a definitive documentation of the world of fantasy game design. It is merely a starting point for a dialogue, a reference to compare, build from, or discard to your taste. It is biased to mine and I will provide some rational as I go. Disagreements, suggestions, comments and the endless conversations await us on the boards.

I will be working this project in four series of articles.
  • The first series will concentrate on what I consider to be the heart of the game. It approaches draft, free agent and trade rules as one unified concept to shape the environment of the league.

  • The second series will focus on the scoring system, league conference and scheduling notes. This is enough to get most redraft leagues up and running.

  • The third series will focus on group management and conflict resolution issues. This is the most ignored but ultimately could be the most important area to insure league survival.

  • The fourth series will concentrate on exotics, the unusual twist and quirky rules that make leagues unique and special. Think of exotics as the spice of design. I have some interesting flavors for you to sample. These series will be posted now through the end of June and end with the full rules sets of the three leagues for your use, abuse and amusement on the 4th of July. Happy Birthday, America!
What are we designing? The first set will be for a local group who want to play a pencil and paper game you can run out of the local newspaper. The second set will incorporate a Keeper's Rules Set with a point system you spend to keep players each year. Finally, we will launch the money league with a corresponding salary auction system in a dynasty format.

However, before we begin putting hard rules down, let us take some time examining the parts and potentials of fantasy football, the game. Sure, you can just copy a rules set and jump into the game. We have all done that. I think you miss a lot of the true potential of fantasy sports if you don't at least consider the world of possibilities in rules variation and integration.

To cover the blank canvas of our unwritten rules sets, we need to come to understanding on some terms. The first step is to craft a common language, a lexicon of terms we will toss about on these pages and on the boards. Read through this appendix and at the bottom is another description of the three leagues in "league-al-ese." By creating a dictionary, just look at how much can be described in just a few words.

There is a lot more ground to cover than just how many points should a quarterback score. We need to talk about an organic approach to craft a game that will give you years of fun. We have to craft the league to meet the goals and limitations of the Assembly. There is much to do before Draft Day. Like draft preparation, work done now will help you avoid trouble in November.

» The Big Picture

Series One: The Master Plan Series Two: Mechanics
The Big Picture
Engine in Your Design
Free Agency
Draft Mix
Trading
Rosters
Time Constraint
Zoom, Zoom, Zoom
Master Plan In Action
Schedules

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